Samples an AnimationClip on the object and also records any modified properties in AnimationMode.
This function must always be surrounded by AnimationMode.BeginSample and AnimationMode.EndSample. When a property is no longer sampled (through SampleAnimationClip or AddPropertyModification) between BeginSample and EndSample it will automatically revert to the original value when EndSample is called.
AnimationMode.BeginSample (); AnimationMode.SampleAnimationClip (gameObject, clip, 0.3F); AnimationMode.EndSample ();