Quits the player application.
Quit is ignored in the editor. IMPORTANT: In most cases termination of application under iOS should be left at the user discretion. Consult Apple Technical Page qa1561 for further details.
// Quits the player when the user hits escape
function Update () {
if (Input.GetKey ("escape")) {
Application.Quit();
}
}
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { void Update() { if (Input.GetKey("escape")) Application.Quit(); } }