Asserts that the condition is false.
#pragma strict public class AssertionExampleClass extends MonoBehaviour { var go: GameObject; function Update() { //Make sure the Game Object is never in active state Assert.IsFalse(go.activeSelf); } }
public class AssertionExampleClass : MonoBehaviour { GameObject go; void Update () { //Make sure the Game Object is never in active state Assert.IsFalse(go.activeSelf); } }