parentFolder | The name of the parent folder. |
newFolderName | The name of the new folder. |
string The GUID of the newly created folder.
Create a new folder.
using UnityEngine; using UnityEditor;
public class CreateFolderExample : MonoBehaviour { [MenuItem("GameObject/Create Folder")] static void CreateMaterial( ) { string guid = AssetDatabase.CreateFolder( "Assets", "My Folder" ); string newFolderPath = AssetDatabase.GUIDToAssetPath( guid ); } }