levels | The scenes to be included in the build. If empty, the currently open scene will be built. Paths are relative to the project folder (Assets/MyLevels/MyScene.unity). |
locationPathName | The path where the application will be built. |
target | The BuildTarget to build. |
options | Additional BuildOptions, like whether to run the built player. |
string An error message if an error occurred.
Builds a player.
Use this function to programatically create a build of your project.
Note that any references to GameObjects acquired in the editor script before
the BuildPlayer call will be invalid after it and will need to be reacquired.
// Build a folder containing unity3d file and html file @MenuItem ("Build/BuildPlayer") static function MyBuild(){ var levels : String[] = ["Assets/Scene1.unity", "Assets/Scene2.unity"]; BuildPipeline.BuildPlayer( levels, "PlayerBuild", BuildTarget.StandaloneWindows, BuildOptions.None); }