Compute Shader asset.
Compute shaders are programs that run on the GPU outside of the normal rendering pipeline.
They correspond to compute shader assets in the project (.compute files).
Compute shaders need a fairly modern GPU (with shader model 5.0 support) and are at the moment available on DirectX 11, PS4, XboxOne and OpenGL ES 3.1.
See Also: SystemInfo.supportsComputeShaders, ComputeBuffer class, Compute Shaders.
Dispatch | Execute a compute shader. |
DispatchIndirect | Execute a compute shader. |
FindKernel | Find ComputeShader kernel index. |
GetKernelThreadGroupSizes | Get kernel thread group sizes. |
HasKernel | Checks whether a shader contains a given kernel. |
SetBuffer | Sets an input or output compute buffer. |
SetFloat | Set a float parameter. |
SetFloats | Set multiple consecutive float parameters at once. |
SetInt | Set an integer parameter. |
SetInts | Set multiple consecutive integer parameters at once. |
SetTexture | Set a texture parameter. |
SetVector | Set a vector parameter. |
hideFlags | Should the object be hidden, saved with the scene or modifiable by the user? |
name | The name of the object. |
GetInstanceID | Returns the instance id of the object. |
ToString | Returns the name of the game object. |
Destroy | Removes a gameobject, component or asset. |
DestroyImmediate | Destroys the object obj immediately. |
DontDestroyOnLoad | Makes the object target not be destroyed automatically when loading a new scene. |
FindObjectOfType | Returns the first active loaded object of Type type. |
FindObjectsOfType | Returns a list of all active loaded objects of Type type. |
Instantiate | Returns a copy of the object original. |
bool | Does the object exist? |
operator != | Compares if two objects refer to a different object. |
operator == | Compares two object references to see if they refer to the same object. |