context | Object to which the message applies. |
exception | Runtime Exception. |
A variant of Debug.Log that logs an error message to the console.
When you select the message in the console a connection to the context object will be drawn.
This is very useful if you want know on which object an error occurs.
See Also: Debug.logger, ILogger, Logger.LogException.
#pragma strict public class MyGameClass extends MonoBehaviour { function MyGameMethod() { try { // Do something that can throw an exception } catch(e: Exception) { Debug.LogException(e, this); } } }
using UnityEngine; using System.Collections;
public class MyGameClass : MonoBehaviour {
void MyGameMethod() { try { // Do something that can throw an exception } catch (Exception e) { Debug.LogException(e, this); } } }
Note that this pauses the editor when 'ErrorPause' is enabled.