Version: 5.4 beta (switch to 5.3)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

EditorGUILayout.IntField

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static function IntField(value: int, params options: GUILayoutOption[]): int;
public static int IntField(int value, params GUILayoutOption[] options);
public static function IntField(value: int, style: GUIStyle, params options: GUILayoutOption[]): int;
public static int IntField(int value, GUIStyle style, params GUILayoutOption[] options);
public static function IntField(label: string, value: int, params options: GUILayoutOption[]): int;
public static int IntField(string label, int value, params GUILayoutOption[] options);
public static function IntField(label: string, value: int, style: GUIStyle, params options: GUILayoutOption[]): int;
public static int IntField(string label, int value, GUIStyle style, params GUILayoutOption[] options);
public static function IntField(label: GUIContent, value: int, params options: GUILayoutOption[]): int;
public static int IntField(GUIContent label, int value, params GUILayoutOption[] options);
public static function IntField(label: GUIContent, value: int, style: GUIStyle, params options: GUILayoutOption[]): int;
public static int IntField(GUIContent label, int value, GUIStyle style, params GUILayoutOption[] options);

Parameters

label Optional label to display in front of the int field.
value The value to edit.
style Optional GUIStyle.
options An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.
See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.

Returns

int The value entered by the user.

Description

Make a text field for entering integers.


Clone the Selected object a number of times.

	// Editor Script that clones the selected GameObject a number of times.
	
	class EditorGUILayoutIntField extends EditorWindow {
	
		var clones : int = 1;
		
		@MenuItem("Examples/Clone Object")
		static function Init() {
			var window = GetWindow(EditorGUILayoutIntField);
			window.Show();
		}
		
		function OnGUI() {
			sizeMultiplier = EditorGUILayout.IntField("Number of clones:", clones);
			if(GUILayout.Button("Clone!"))
				for(var i = 0; i < clones; i++)
					Instantiate(Selection.activeGameObject, Vector3.zero, Quaternion.identity);
		}
	}