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EditorUtility.OpenFolderPanel

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public static function OpenFolderPanel(title: string, folder: string, defaultName: string): string;
public static string OpenFolderPanel(string title, string folder, string defaultName);

Parameters

Description

Displays the "open folder" dialog and returns the selected path name.

See Also: OpenFilePanel, SaveFolderPanel functions.


Open Folder Panel.

#pragma strict
public class OpenFolderPanelExample extends EditorWindow {
	@MenuItem("Example/Load Textures To Folder")
	static function Apply() {
		var path: String = EditorUtility.OpenFolderPanel("Load png Textures", "", "");
		var files: String[] = Directory.GetFiles(path);
		for (var file: String in files)if (file.EndsWith(".png"))
			File.Copy(file, EditorApplication.currentScene);
	}
}
using UnityEditor;
using System.IO;

public class OpenFolderPanelExample : EditorWindow { [MenuItem( "Example/Load Textures To Folder" )] static void Apply( ) { string path = EditorUtility.OpenFolderPanel( "Load png Textures", "", "" ); string[] files = Directory.GetFiles( path );

foreach( string file in files ) if( file.EndsWith( ".png" ) ) File.Copy( file, EditorApplication.currentScene ); }

}