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EditorUtility.SaveFilePanel

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public static function SaveFilePanel(title: string, directory: string, defaultName: string, extension: string): string;
public static string SaveFilePanel(string title, string directory, string defaultName, string extension);

Parameters

Description

Displays the "save file" dialog and returns the selected path name.

See Also: OpenFilePanel function.


Save File Panel.


        
using UnityEngine;
using UnityEditor;
using System.IO;

public class SaveFilePanelExample : EditorWindow { [MenuItem( "Example/Save Texture" )] static void Apply( ) { Texture2D texture = Selection.activeObject as Texture2D; if( texture == null ) { EditorUtility.DisplayDialog( "Select Texture", "You must select a texture first!", "OK" ); return; }

string path = EditorUtility.SaveFilePanel( "Save png", "", texture.name + ".png", "png" ); if( path.Length != 0 ) { // Convert the texture to a format compatible with EncodeToPNG if( texture.format != TextureFormat.ARGB32 && texture.format != TextureFormat.RGB24 ) { Texture2D newTexture = new Texture2D( texture.width, texture.height ); newTexture.SetPixels( texture.GetPixels( 0 ), 0 ); texture = newTexture; }

byte[] pngData = texture.EncodeToPNG( ); if( pngData != null ) File.WriteAllBytes( path, pngData ); } }

}