The name of an ExecuteCommand or ValidateCommand Event.
Available commands are:
"Copy", "Cut", "Paste",
"Delete", "SoftDelete", "Duplicate",
"FrameSelected", "FrameSelectedWithLock",
"SelectAll", "Find" and "FocusProjectWindow".
Sent only in the editor.
See Also: EventType.ExecuteCommand, EventType.ValidateCommand.
using UnityEngine;
public class EventCmdNameExample : MonoBehaviour { // Detects commands executed and prints them. void OnGUI( ) { Event e = Event.current;
if( e.commandName != "" ) Debug.Log( "Command recognized: " + e.commandName ); } }