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Event.current

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public static var current: Event;
public static Event current;

Description

The current event that's being processed right now.

	function OnGUI() {
		 Debug.Log("Current detected event: " + Event.current);
	}
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void OnGUI() { Debug.Log("Current detected event: " + Event.current); } }