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ExecuteEvents.GetEventHandler

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public static function GetEventHandler(root: GameObject): GameObject;
public static GameObject GetEventHandler(GameObject root);

Parameters

root Root GameObject.

Returns

GameObject Handling GameObject.

Description

Traverse the object hierarchy starting at root, and return the GameObject which implements the event handler of type <T>.

NB: Traversal is performed upwards from the root object, not down.


        
using UnityEngine;
using UnityEngine.EventSystems;

public class GetEventHandlerExample : MonoBehaviour { // Find the GameObject which implements IDragHandler

void Start( ) { GameObject handlerObject = ExecuteEvents.GetEventHandler<IDragHandler>( this.gameObject );

if( handlerObject == null ) Debug.Log( "Drag Handler not found." ); else Debug.Log( "Drag Handler is attached to GameObject '" + handlerObject.name + "'" ); } }