Deletes a file or a directory given a path.
This function's path is relative to the project root folder but it can also accept absolute paths.
All file separators should be forward ones "/" (Unix style).
using UnityEngine; using UnityEditor;
public class DeleteFile : MonoBehaviour { [MenuItem( "Example/Delete Something" )] static void DeleteSomething( ) { FileUtil.DeleteFileOrDirectory( "yourPath/YourFileOrFolder" ); } }