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FileUtil.GetUniqueTempPathInProject

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public static function GetUniqueTempPathInProject(): string;
public static string GetUniqueTempPathInProject();

Description

Returns a unique path in the Temp folder within your current project.

The returned path is relative to the project folder.

The returned path is of a form Temp/UnityTempFile-uniqueID, where uniqueID is guaranteed to be unique over space and time.

You can use it to create temporary files/folders and be sure that you are not overriding somebody else's files, plus you don't have to keep track of the unique IDs yourself.


        
using UnityEngine;
using UnityEditor;

public class GetUniqueTempPath : MonoBehaviour { [MenuItem( "Example/Get Unique Temp Path" )] static void GetUniqueTempPathInProject( ) { Debug.Log( FileUtil.GetUniqueTempPathInProject( ) ); } }