Version: 5.4 beta (switch to 5.3)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

GUILayout.VerticalSlider

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static function VerticalSlider(value: float, leftValue: float, rightValue: float, params options: GUILayoutOption[]): float;
public static float VerticalSlider(float value, float leftValue, float rightValue, params GUILayoutOption[] options);
public static function VerticalSlider(value: float, leftValue: float, rightValue: float, slider: GUIStyle, thumb: GUIStyle, params options: GUILayoutOption[]): float;
public static float VerticalSlider(float value, float leftValue, float rightValue, GUIStyle slider, GUIStyle thumb, params GUILayoutOption[] options);

Parameters

value The value the slider shows. This determines the position of the draggable thumb.
topValue The value at the top end of the slider.
bottomValue The value at the bottom end of the slider.
slider The GUIStyle to use for displaying the dragging area. If left out, the horizontalSlider style from the current GUISkin is used.
thumb The GUIStyle to use for displaying draggable thumb. If left out, the horizontalSliderThumb style from the current GUISkin is used.
options An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.

Returns

float The value that has been set by the user.

Description

A vertical slider the user can drag to change a value between a min and a max.


Vertical slider in the Game View.

	// Draws a vertical slider control that goes from  10 (top) to 0 (bottom)
	var vSliderValue : float = 0.0;

function OnGUI () { vSliderValue = GUILayout.VerticalSlider (vSliderValue, 10.0, 0.0); }
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public float vSliderValue = 0.0F; void OnGUI() { vSliderValue = GUILayout.VerticalSlider(vSliderValue, 10.0F, 0.0F); } }