Version: 5.4 beta (switch to 5.3)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

GameObjectUtility

class in UnityEditor

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

GameObject utility functions.

Static Functions

AreStaticEditorFlagsSetReturns true if the passed in StaticEditorFlags are set on the GameObject specified.
GetNavMeshAreaGet the navmesh area index for the GameObject.
GetNavMeshAreaFromNameGet the navmesh area index from the area name.
GetNavMeshAreaNamesGet all the navmesh area names.
GetStaticEditorFlagsGets the StaticEditorFlags of the GameObject specified.
GetUniqueNameForSiblingGet unique name for a new GameObject compared to existing siblings. Useful when trying to avoid duplicate naming. When duplicate(s) are found, uses incremental a number after the base name.
SetNavMeshAreaSet the navmesh area for the gameobject.
SetParentAndAlignSets the parent and gives the child the same layer and position.
SetStaticEditorFlagsSets the static editor flags on the specified GameObject.