Version: 5.4 beta (switch to 5.3)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

Handles.SetCamera

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static function SetCamera(camera: Camera): void;
public static void SetCamera(Camera camera);
public static function SetCamera(position: Rect, camera: Camera): void;
public static void SetCamera(Rect position, Camera camera);

Parameters

Description

Set the current camera so all Handles and Gizmos are draw with its settings.

Sets Camera.current to be camera and sets its pixelRect.. This does not draw the camera, only sets it to be "active". To draw it use DrawCamera.