| ArrowCap | Draw an arrow like those used by the move tool. |
| BeginGUI | Begin a 2D GUI block inside the 3D handle GUI. |
| Button | Make a 3D Button. |
| CircleCap | Draw a camera-facing Circle. Pass this into handle functions. |
| ClearCamera | Clears the camera. |
| ConeCap | Draw a Cone. Pass this into handle functions. |
| CubeCap | Draw a cube. Pass this into handle functions. |
| CylinderCap | Draw a Cylinder. Pass this into handle functions. |
| Disc | Make a 3D disc that can be dragged with the mouse.
Note: Use HandleUtility.GetHandleSize where you might want to have constant screen-sized handles. |
| DotCap | Draw a camera-facing dot. Pass this into handle functions. |
| DrawAAConvexPolygon | Draw anti-aliased convex polygon specified with point array. |
| DrawAAPolyLine | Draw anti-aliased line specified with point array and width. |
| DrawBezier | Draw textured bezier line through start and end points with the given tangents. To get an anti-aliased effect use a texture that is 1x2 pixels with one transparent white pixel and one opaque white pixel. The bezier curve will be swept using this texture. |
| DrawCamera | Draws a camera inside a rectangle. |
| DrawDottedLine | Draw a dotted line from p1 to p2. |
| DrawDottedLines | Draw a list of dotted line segments. |
| DrawLine | Draw a line from p1 to p2. |
| DrawLines | Draw a list of line segments. |
| DrawPolyLine | Draw a line going through the list of all points. |
| DrawSolidArc | Draw a circular sector (pie piece) in 3D space. |
| DrawSolidDisc | Draw a solid flat disc in 3D space. |
| DrawSolidRectangleWithOutline | Draw a solid outlined rectangle in 3D space. |
| DrawWireArc | Draw a circular arc in 3D space. |
| DrawWireCube | Draw a wireframe box with center and size. |
| DrawWireDisc | Draw the outline of a flat disc in 3D space. |
| EndGUI | End a 2D GUI block and get back to the 3D handle GUI. |
| FreeMoveHandle | Make an unconstrained movement handle. |
| FreeRotateHandle | Make an unconstrained rotation handle. |
| GetMainGameViewSize | Get the width and height of the main game view. |
| Label | Make a text label positioned in 3D space. |
| MakeBezierPoints | Retuns an array of points to representing the bezier curve. See Handles.DrawBezier. |
| PositionHandle | Make a 3D Scene view position handle. |
| RadiusHandle | Make a Scene view radius handle. |
| RotationHandle | Make a Scene view rotation handle. |
| ScaleHandle | Make a Scene view scale handle.Note: Use HandleUtility.GetHandleSize where you might want to have constant screen-sized handles. |
| ScaleSlider | Make a directional scale slider.Note: Use HandleUtility.GetHandleSize where you might want to have constant screen-sized handles. |
| ScaleValueHandle | Make a single-float draggable handle.Note: Use HandleUtility.GetHandleSize where you might want to have constant screen-sized handles. |
| SelectionFrame | Draw a camera facing selection frame. |
| SetCamera | Set the current camera so all Handles and Gizmos are draw with its settings. |
| Slider | Make a 3D slider.Note: Use HandleUtility.GetHandleSize where you might want to have constant screen-sized handles. |
| Slider2D | Slide a handle in a 2D plane. |
| SnapValue | Rounds the value val to the closest multiple of snap (snap can only be positive). |
| SphereCap | Draw a Sphere. Pass this into handle functions. |