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Input.mousePosition

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public static var mousePosition: Vector3;
public static Vector3 mousePosition;

Description

The current mouse position in pixel coordinates. (Read Only)

The bottom-left of the screen or window is at (0, 0). The top-right of the screen or window is at (Screen.width, Screen.height).

#pragma strict
public var particle: GameObject;
function Update() {
	if (Input.GetButtonDown("Fire1")) {
		var ray: Ray = Camera.main.ScreenPointToRay(Input.mousePosition);
		if (Physics.Raycast(ray))
			Instantiate(particle, transform.position, transform.rotation);
	}
}
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public GameObject particle; void Update() { if (Input.GetButtonDown("Fire1")) { Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition); if (Physics.Raycast(ray)) Instantiate(particle, transform.position, transform.rotation); } } }