Various settings for the bake.
The bake can be started via Lightmapping class.
See Also: Lightmapping.
aoMaxDistance | Beyond this distance a ray is considered to be unoccluded. |
maxAtlasHeight | The maximum height of an individual lightmap texture. |
maxAtlasWidth | The maximum width of an individual lightmap texture. |
padding | Texel separation between shapes. |
reflectionCubemapCompression | Determines how Unity will compress baked reflection cubemap. |
resolution | Lightmap resolution in texels per world unit. Higher resolution may take a long time to bake. |
textureCompression | Whether to use DXT1 compression on the generated lightmaps. |