Bake | Stars a synchronous bake job. |
BakeAsync | Starts an asynchronous bake job. |
BakeLightProbesOnly | Starts a synchronous bake job, but only bakes light probes. |
BakeLightProbesOnlyAsync | Starts an asynchronous bake job, but only bakes light probes. |
BakeMultipleScenes | Bakes an array of scenes. |
BakeReflectionProbe | Starts a synchronous bake job for the probe. |
BakeSelected | Starts a synchronous bake job for the selected objects. |
BakeSelectedAsync | Starts an asynchronous bake job for the selected objects. |
Cancel | Cancels the currently running asynchronous bake job. |
Clear | Deletes all lightmap assets and makes all lights behave as if they weren't baked yet. |
ClearDiskCache | Clears the cache used by lightmaps, reflection probes and default reflection. |
ClearLightingDataAsset | Remove the lighting data asset used by the current scene. |
GetTerrainGIChunks | Get how many chunks the terrain is divided into for GI baking. |
Tetrahedralize | Calculates a Delaunay Tetrahedralization of the 'positions' point set - the same way the lightmapper. |