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Lightmapping.GetTerrainGIChunks

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public static function GetTerrainGIChunks(terrain: Terrain, ref numChunksX: int, ref numChunksY: int): void;
public static void GetTerrainGIChunks(Terrain terrain, ref int numChunksX, ref int numChunksY);

Parameters

terrain The terrain.
numChunksX Number of chunks in terrain width.
numChunksY Number of chunks in terrain length.

Description

Get how many chunks the terrain is divided into for GI baking.