Version: 5.4 beta (switch to 5.3)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

Mathf.RoundToInt

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static function RoundToInt(f: float): int;
public static int RoundToInt(float f);

Parameters

Description

Returns f rounded to the nearest integer.

If the number ends in .5 so it is halfway between two integers, one of which is even and the other odd, the even number is returned.

	// Prints 10
	Debug.Log(Mathf.RoundToInt(10.0));
	// Prints 10
	Debug.Log(Mathf.RoundToInt(10.2));
	// Prints 11
	Debug.Log(Mathf.RoundToInt(10.7));
	// Prints 10
	Debug.Log(Mathf.RoundToInt(10.5));
	// Prints 12
	Debug.Log(Mathf.RoundToInt(11.5));
	// Prints -10
	Debug.Log(Mathf.RoundToInt(-10.0));
	// Prints -10
	Debug.Log(Mathf.RoundToInt(-10.2));
	// Prints -11
	Debug.Log(Mathf.RoundToInt(-10.7));
	// Prints -10
	Debug.Log(Mathf.RoundToInt(-10.5));
	// Prints -12
	Debug.Log(Mathf.RoundToInt(-11.5));
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void Example() { Debug.Log(Mathf.RoundToInt(10.0F)); Debug.Log(Mathf.RoundToInt(10.2F)); Debug.Log(Mathf.RoundToInt(10.7F)); Debug.Log(Mathf.RoundToInt(10.5F)); Debug.Log(Mathf.RoundToInt(11.5F)); Debug.Log(Mathf.RoundToInt(-10.0F)); Debug.Log(Mathf.RoundToInt(-10.2F)); Debug.Log(Mathf.RoundToInt(-10.7F)); Debug.Log(Mathf.RoundToInt(-10.5F)); Debug.Log(Mathf.RoundToInt(-11.5F)); } }