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MenuCommand

class in UnityEditor

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Description

Used to extract the context for a MenuItem. MenuCommand objects are passed to custom menu item functions defined using the MenuItem attribute.

// Add context menu named "Something" to context menu
@MenuItem ("CONTEXT/Rigidbody/Do Something")
static function Something (command : MenuCommand) {
	var body : Rigidbody = command.context;
	body.mass = 5;
	Debug.Log ("Changed Rigidbody's Mass to " + body.mass + " from Context Menu...");
}

See Also: MenuItem.

Variables

contextContext is the object that is the target of a menu command.
userDataAn integer for passing custom information to a menu item.

Constructors

MenuCommandCreates a new MenuCommand object.