Represents plugin importer.
isNativePlugin | Is plugin native or managed? Note: C++ libraries with CLR support are treated as native plugins, because Unity cannot load such libraries. You can still access them via P/Invoke. |
PluginImporter | Constructor. |
GetCompatibleWithAnyPlatform | Is plugin comptabile with any platform. |
GetCompatibleWithEditor | Is plugin compatible with editor. |
GetCompatibleWithPlatform | Is plugin compatible with specified platform. |
GetEditorData | Returns editor specific data for specified key. |
GetPlatformData | Get platform specific data. |
SetCompatibleWithAnyPlatform | Set compatiblity with any platform. |
SetCompatibleWithEditor | Set compatiblity with any editor. |
SetCompatibleWithPlatform | Set compatiblity with specified platform. |
SetEditorData | Set editor specific data. |
SetPlatformData | Set platform specific data. |
GetAllImporters | Returns all plugin importers for all platforms. |
GetImporters | Returns all plugin importers for specfied platform. |
assetBundleName | Get or set the AssetBundle name. |
assetBundleVariant | Get or set the AssetBundle variant. |
assetPath | The path name of the asset for this importer. (Read Only) |
userData | Get or set any user data. |
hideFlags | Should the object be hidden, saved with the scene or modifiable by the user? |
name | The name of the object. |
SaveAndReimport | Save asset importer settings if asset importer is dirty. |
SetAssetBundleNameAndVariant | Set the AssetBundle name and variant. |
GetInstanceID | Returns the instance id of the object. |
ToString | Returns the name of the game object. |
GetAtPath | Retrieves the asset importer for the asset at path. |
Destroy | Removes a gameobject, component or asset. |
DestroyImmediate | Destroys the object obj immediately. |
DontDestroyOnLoad | Makes the object target not be destroyed automatically when loading a new scene. |
FindObjectOfType | Returns the first active loaded object of Type type. |
FindObjectsOfType | Returns a list of all active loaded objects of Type type. |
Instantiate | Returns a copy of the object original. |
bool | Does the object exist? |
operator != | Compares if two objects refer to a different object. |
operator == | Compares two object references to see if they refer to the same object. |