target | Prefab asset to instantiate. |
destinationScene | Scene to instantiate the prefab in. |
Object The GameObject at the root of the prefab.
Instantiates the given prefab in a given scene.
This is similar to Instantiate but creates a prefab connection to the prefab. If a scene handle is not given the prefab is instantiated in the active scene.
@MenuItem("Examples/Instantiate Selected") static function CreatePrefab() { var clone : GameObject = PrefabUtility.InstantiatePrefab(Selection.activeObject as GameObject) as GameObject; } @MenuItem("Examples/Instantiate Selected", true) static function ValidateCreatePrefab() { GameObject go = Selection.activeObject as GameObject; if (go == null) return false; return PrefabUtility.GetPrefabType(go) == PrefabType.Prefab || PrefabUtility.GetPrefabType(go) == PrefabType.ModelPrefab; }