Sets profiler output file in built players.
If binary log is enabled, a file is generated named "<logfile>.data" which holds binary data for the profile
This becomes a large file.
See Also: Profiler.enableBinaryLog.
function Start () { Profiler.logFile = "mylog.log"; Profiler.enableBinaryLog = true; // writes to "mylog.log.data" Profiler.enabled = true; }
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { void Start() { Profiler.logFile = "mylog.log"; Profiler.enableBinaryLog = true; Profiler.enabled = true; } }