Version: 5.4 beta (switch to 5.3)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

Quaternion.Angle

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static function Angle(a: Quaternion, b: Quaternion): float;
public static float Angle(Quaternion a, Quaternion b);

Parameters

Description

Returns the angle in degrees between two rotations a and b.

	// Calculates the angle (degrees) between
	// the rotation of this transform and target.

var target : Transform; function Update () { var angle : float = Quaternion.Angle(transform.rotation, target.rotation); }
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public Transform target; void Update() { float angle = Quaternion.Angle(transform.rotation, target.rotation); } }