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Random.onUnitSphere

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public static var onUnitSphere: Vector3;
public static Vector3 onUnitSphere;

Description

Returns a random point on the surface of a sphere with radius 1 (Read Only).

	// Sets the rigidbody velocity to 10 and in a random direction.

GetComponent.<Rigidbody>().velocity = Random.onUnitSphere * 10;
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void Example() { GetComponent<Rigidbody>().velocity = Random.onUnitSphere * 10; } }