Version: 5.4 beta (switch to 5.3)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

Random.Range

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static function Range(min: float, max: float): float;
public static float Range(float min, float max);

Parameters

Description

Returns a random float number between and min [inclusive] and max [inclusive] (Read Only).

Note that max is inclusive, so using Random.Range( 0.0f, 1.0f ) could return 1.0 as a value.


        
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public GameObject prefab; // Instantiate the prefab somewhere between -10.0 and 10.0 on the x-z plane void Start() { Vector3 position = new Vector3(Random.Range(-10.0f, 10.0f), 0, Random.Range(-10.0f, 10.0f)); Instantiate(prefab, position, Quaternion.identity); } }

public static function Range(min: int, max: int): int;
public static int Range(int min, int max);

Parameters

Description

Returns a random integer number between min [inclusive] and max [exclusive] (Read Only).

Note that max is exclusive, so using Random.Range( 0, 10 ) will return values between 0 and 9. If max equals min, min will be returned.


        
using UnityEngine;

public class ExampleClass : MonoBehaviour { // Loads a random level from the level list

void Start() { Application.LoadLevel( Random.Range( 0, Application.levelCount ) ); } }