The Render Settings contain values for a range of visual elements in your scene, like fog and ambient light.
Note that render settings are per-scene.
| ambientEquatorColor | Ambient lighting coming from the sides. |
| ambientGroundColor | Ambient lighting coming from below. |
| ambientIntensity | How much the light from the Ambient Source affects the scene. |
| ambientLight | Flat ambient lighting color. |
| ambientMode | Ambient lighting mode. |
| ambientProbe | Custom or skybox ambient lighting data. |
| ambientSkyColor | Ambient lighting coming from above. |
| customReflection | Custom specular reflection cubemap. |
| defaultReflectionMode | Default reflection mode. |
| defaultReflectionResolution | Cubemap resolution for default reflection. |
| flareFadeSpeed | The fade speed of all flares in the scene. |
| flareStrength | The intensity of all flares in the scene. |
| fog | Is fog enabled? |
| fogColor | The color of the fog. |
| fogDensity | The density of the exponential fog. |
| fogEndDistance | The ending distance of linear fog. |
| fogMode | Fog mode to use. |
| fogStartDistance | The starting distance of linear fog. |
| haloStrength | Size of the Light halos. |
| reflectionBounces | The number of times a reflection includes other reflections. |
| reflectionIntensity | How much the skybox / custom cubemap reflection affects the scene. |
| skybox | The global skybox to use. |
| hideFlags | Should the object be hidden, saved with the scene or modifiable by the user? |
| name | The name of the object. |
| GetInstanceID | Returns the instance id of the object. |
| ToString | Returns the name of the game object. |
| Destroy | Removes a gameobject, component or asset. |
| DestroyImmediate | Destroys the object obj immediately. |
| DontDestroyOnLoad | Makes the object target not be destroyed automatically when loading a new scene. |
| FindObjectOfType | Returns the first active loaded object of Type type. |
| FindObjectsOfType | Returns a list of all active loaded objects of Type type. |
| Instantiate | Returns a copy of the object original. |
| bool | Does the object exist? |
| operator != | Compares if two objects refer to a different object. |
| operator == | Compares two object references to see if they refer to the same object. |