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Obsolete
Use RenderTexture.dimension instead.

RenderTexture.isVolume

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public var isVolume: bool;
public bool isVolume;

Description

If enabled, this Render Texture will be used as a Texture3D.

Volumetric render textures currently only work on UsingDX11GL3Features. You can render into them using "random access writes" from a pixel shader or a compute shader.

See Also: volumeDepth, enableRandomWrite.