Load a default set of scores from the given leaderboard.
This uses default leaderboard parameters.
#pragma strict
function Start() {
Social.LoadScores("Leaderboard01", function(scores) {
if (scores.Length > 0) {
Debug.Log("Got " + scores.Length + " scores");
var myScores: String = "Leaderboard:\n";
for (var score: IScore in scores)
myScores += "\t" + score.userID + " " + score.formattedValue + " " + score.date + "\n";
Debug.Log(myScores);
}
else
Debug.Log("No scores loaded");
}
);
}
using UnityEngine; using UnityEngine.SocialPlatforms; using System.Collections;
public class ExampleClass : MonoBehaviour { void Start() { Social.LoadScores("Leaderboard01", scores => { if (scores.Length > 0) { Debug.Log ("Got " + scores.Length + " scores"); string myScores = "Leaderboard:\n"; foreach (IScore score in scores) myScores += "\t" + score.userID + " " + score.formattedValue + " " + score.date + "\n"; Debug.Log (myScores); } else Debug.Log ("No scores loaded"); }); } }