Version: 5.4 beta (switch to 5.3)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

Vector3.MoveTowards

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static function MoveTowards(current: Vector3, target: Vector3, maxDistanceDelta: float): Vector3;
public static Vector3 MoveTowards(Vector3 current, Vector3 target, float maxDistanceDelta);

Parameters

Description

Moves a point current in a straight line towards a target point.

The value returned by this function is a point maxDistanceDelta units closer to a target/ point along a line between current and target. If the target is closer than maxDistanceDelta/ then the returned value will be equal to target (ie, the movement will not overshoot the target). Negative values of maxDistanceDelta can be used to push the point away from the target.

	// The target marker.
	var target: Transform;
	
	// Speed in units per sec.
	var speed: float;
	
	
	function Update () {
		// The step size is equal to speed times frame time.
		var step = speed * Time.deltaTime;
		
		// Move our position a step closer to the target.
		transform.position = Vector3.MoveTowards(transform.position, target.position, step);
	}
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public Transform target; public float speed; void Update() { float step = speed * Time.deltaTime; transform.position = Vector3.MoveTowards(transform.position, target.position, step); } }