AndroidJavaRunnable is the Unity representation of a java.lang.Runnable object.
#pragma strict
// Pass execution context over to the Java UI thread.
function Start() {
var unityPlayer: AndroidJavaClass = new AndroidJavaClass("com.unity3d.player.UnityPlayer");
var activity: AndroidJavaObject = unityPlayer.GetStatic.<AndroidJavaObject>("currentActivity");
activity.Call("runOnUiThread", new AndroidJavaRunnable(runOnUiThread));
}
function runOnUiThread() {
Debug.Log("I'm running on the Java UI thread!");
}
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { // Pass execution context over to the Java UI thread. void Start() { AndroidJavaClass unityPlayer = new AndroidJavaClass("com.unity3d.player.UnityPlayer"); AndroidJavaObject activity = unityPlayer.GetStatic<AndroidJavaObject>("currentActivity"); activity.Call("runOnUiThread", new AndroidJavaRunnable(runOnUiThread)); } void runOnUiThread() { Debug.Log("I'm running on the Java UI thread!"); } }