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CloseThe name of the level that was last loaded (Read Only).
print (Application.loadedLevelName);
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { void Example() { print(Application.loadedLevelName); } }
Note that this value is set only by Application.LoadLevel and Application.LoadLevelAsync. The Additive
versions add content to the current level.