Contains the path to a persistent data directory (Read Only).
The value is a directory path where data expected to be kept between
runs can be stored.
When publishing on iOS and Android, persistentDataPath will point
to a public directory on the device. Files in this location won't be erased with each
update of the App. However, you should bear in mind that this is not foolproof against
users' actions. For example, removing the SD Card would make data stored on it inaccessible.
Note that when you build the app, a GUID will be generated based on the Bundle Identifier,
and this GUID will be part of persistentDataPath. If you keep the same Bundle Identifier
in future versions then the app will continue accessing the same location on every update.
Windows Store Apps: Application.persistentDataPath points to <user>\AppData\Local\Packages\<productname>\LocalState.
// print the path to the persistent data folder print (Application. persistentDataPath);
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { void Example() { print(Application.persistentDataPath); } }
Note: The persistentDataPath on a Mac is written into the user Library folder. (This folder
is often hidden.) In recent Unity releases user data is written into
~/Library/Application Support/company name/product name
. Older versions of Unity wrote into the
~/Library/Caches
folder, or ~/Library/Application Support/unity.company name.product name
.
These folders are all searched for by Unity. The oldest folder that contains the required
data is used for the application.