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Application.LogCallback

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public delegate LogCallback(condition: string, stackTrace: string, type: LogType): void;
public delegate void LogCallback(string condition, string stackTrace, LogType type);

Description

Use this delegate type with Application.logMessageReceived or Application.logMessageReceivedThreaded to monitor what gets logged.

	var output = "";
var stack= "";
function OnEnable () {
	Application.logMessageReceived += HandleLog;
}

function OnDisable () { // Remove callback when object goes out of scope Application.logMessageReceived -= HandleLog; }

function HandleLog (logString : String, stackTrace : String, type : LogType) { output = logString; stack = stackTrace; }
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public string output = ""; public string stack = ""; void OnEnable() { Application.logMessageReceived += HandleLog; } void OnDisable() { Application.logMessageReceived -= HandleLog; } void HandleLog(string logString, string stackTrace, LogType type) { output = logString; stack = stackTrace; } }