path | Filesystem path for the asset. |
string GUID.
Get the GUID for the asset at path
.
All paths are relative to the project folder, for example: "Assets/MyTextures/hello.png".
#pragma strict public class Example extends MonoBehaviour { @MenuItem("AssetDatabase/AssetPathToGUID") static function Doit() { var t: String = AssetDatabase.AssetPathToGUID("Assets/texture.jpg"); Debug.Log(t); } }
using UnityEngine; using UnityEditor;
public class Example : MonoBehaviour { [MenuItem("AssetDatabase/AssetPathToGUID")] static void Doit() { string t = AssetDatabase.AssetPathToGUID("Assets/texture.jpg"); Debug.Log(t); } }
If the asset does not exist AssetPathToGUID
will return nothing.