Version: 5.5 (switch to 5.6b)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

BuildAssetBundleOptions

enumeration

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

Asset Bundle building options.

See Also: AssetBundle, BuildPipeline.BuildAssetBundle, BuildPipeline.BuildAssetBundles.

Variables

NoneBuild assetBundle without any special option.
UncompressedAssetBundleDon't compress the data when creating the asset bundle.
DisableWriteTypeTreeDo not include type information within the AssetBundle.
DeterministicAssetBundleBuilds an asset bundle using a hash for the id of the object stored in the asset bundle.
ForceRebuildAssetBundleForce rebuild the assetBundles.
IgnoreTypeTreeChangesIgnore the type tree changes when doing the incremental build check.
AppendHashToAssetBundleNameAppend the hash to the assetBundle name.
ChunkBasedCompressionUse chunk-based LZ4 compression when creating the AssetBundle.
StrictModeDo not allow the build to succeed if any errors are reporting during it.
DryRunBuildDo a dry run build.