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Collision2D.rigidbody

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public var rigidbody: Rigidbody2D;
public Rigidbody2D rigidbody;

Description

The incoming Rigidbody2D involved in the collision.

#pragma strict

function OnCollisionEnter2D(collision2D: Collision2D) {

//If the object we collided with was a Runner and not a Catcher. if (collision2D.transform.name == "Runner") { StartCoroutine(StuckInTheMud(collision2D)); } }

//Freeze the object in position for 5 seconds function StuckInTheMud(victim: Collision2D) {

victim.rigidbody.isKinematic = true; new WaitForSeconds(5f)victim.rigidbody.isKinematic = false; }
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {

void OnCollisionEnter2D(Collision2D collision2D) { //If the object we collided with was a Runner and not a Catcher. if (collision2D.transform.name == "Runner") { StartCoroutine(StuckInTheMud(collision2D)); } }

//Freeze the object in position for 5 seconds public IEnumerator StuckInTheMud(Collision2D victim) { victim.rigidbody.isKinematic = true; yield return new WaitForSeconds(5f); victim.rigidbody.isKinematic = false; } }