Version: 5.5 (switch to 5.6b)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

CubemapArray Constructor

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public CubemapArray(faceSize: int, cubemapCount: int, format: TextureFormat, mipmap: bool)
public CubemapArray(int faceSize, int cubemapCount, TextureFormat format, bool mipmap);
public CubemapArray(faceSize: int, cubemapCount: int, format: TextureFormat, mipmap: bool, linear: bool)
public CubemapArray(int faceSize, int cubemapCount, TextureFormat format, bool mipmap, bool linear);

Parameters

faceSize Cubemap face size in pixels.
cubemapCount Number of elements in the cubemap array.
format Format of the pixel data.
mipmap Should mipmaps be created?
linear Does the texture contain non-color data (i.e. don't do any color space conversions when sampling)? Default is false.

Description

Create a new cubemap array.

Usually you will want to set the colors of the cubemaps after creating it. Use SetPixels, SetPixels32 or Graphics.CopyTexture functions for that.