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EditorGUI.BoundsField

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public static function BoundsField(position: Rect, value: Bounds): Bounds;
public static Bounds BoundsField(Rect position, Bounds value);
public static function BoundsField(position: Rect, label: GUIContent, value: Bounds): Bounds;
public static Bounds BoundsField(Rect position, GUIContent label, Bounds value);

Parameters

position Rectangle on the screen to use for the field.
label Optional label to display above the field.
value The value to edit.

Returns

Bounds The value entered by the user.

Description

Make Center & Extents field for entering a Bounds.


Bounds field in an Editor Window.

See also Extending the editor.

// Simple script that shows radius of bounds of selected MeshFilter

class EditorGUILayoutBoundsField extends EditorWindow {

var radius : float = 0; var bounds : Bounds;

@MenuItem("Examples/Show Radius of mesh bounds") static function Init() { var window = GetWindow(EditorGUILayoutBoundsField); window.Show(); } function OnGUI() { GUILayout.Label("Select a mesh in the Hierarchy view and click 'Capture Bounds'"); EditorGUILayout.BeginHorizontal(); bounds = EditorGUILayout.BoundsField("Mesh bounds:", bounds); if(GUILayout.Button("Capture Bounds") && Selection.activeTransform) { var meshFilter : MeshFilter = Selection.activeTransform.GetComponentInChildren(MeshFilter); if (meshFilter) bounds = meshFilter.sharedMesh.bounds; } EditorGUILayout.EndHorizontal(); EditorGUILayout.LabelField("Radius:", bounds.size.magnitude.ToString()); if(GUILayout.Button("Close")) this.Close(); } }