Suggest a change
Success!
Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
Close
Submission failed
For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.
Close
public static function
EnumMaskField(
position:
Rect,
enumValue: Enum,
style:
GUIStyle = EditorStyles.popup):
Enum;
public static Enum
EnumMaskField(
Rect position,
Enum
enumValue,
GUIStyle style = EditorStyles.popup);
public static function
EnumMaskField(
position:
Rect,
label: string,
enumValue: Enum,
style:
GUIStyle = EditorStyles.popup):
Enum;
public static Enum
EnumMaskField(
Rect position,
string
label,
Enum
enumValue,
GUIStyle style = EditorStyles.popup);
public static function
EnumMaskField(
position:
Rect,
label:
GUIContent,
enumValue: Enum,
style:
GUIStyle = EditorStyles.popup):
Enum;
public static Enum
EnumMaskField(
Rect position,
GUIContent label,
Enum
enumValue,
GUIStyle style = EditorStyles.popup);
Parameters
position |
Rectangle on the screen to use for this control. |
enumValue |
Enum to use for the flags. |
style |
Optional GUIStyle. |
label |
Caption/label for the control. |
Returns
Enum
The value modified by the user.
Description
Make a field for enum based masks.
Simple window that shows the enum mask field.
class SimpleEnumMaskUsage extends EditorWindow {
@MenuItem("Examples/Mask Field Usage")
static function Init() {
var window = GetWindow(SimpleEnumMaskUsage);
window.Show();
}
var staticFlagMask : StaticEditorFlags = 0;
function OnGUI() {
staticFlagMask = EditorGUI.EnumMaskField ( new Rect (0, 0, 300, 20), "Static Flags", staticFlagMask );
}
}