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EditorGUIUtility.ObjectContent

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public static function ObjectContent(obj: Object, type: Type): GUIContent;
public static GUIContent ObjectContent(Object obj, Type type);

Description

Return a GUIContent object with the name and icon of an Object.

If the object is null, the icon will be picked according to type.


Object Content usage.

// Simple Editor Script that shows the icons of Transform, rigidbody, GameObject
// and MonoBehaviour in 4 buttons.

class EditorGUIUtilityObjectContent extends EditorWindow {

@MenuItem("Examples/ObjectContent Usage") static function Init() { var window = GetWindow(EditorGUIUtilityObjectContent); window.Show(); } function OnGUI() { EditorGUILayout.PrefixLabel("Select a type:"); EditorGUILayout.BeginHorizontal(); if(GUILayout.Button(EditorGUIUtility.ObjectContent(null,Transform).image)) DoSomething(); if(GUILayout.Button(EditorGUIUtility.ObjectContent(null,Rigidbody).image)) DoSomething(); if(GUILayout.Button(EditorGUIUtility.ObjectContent(null,GameObject).image)) DoSomething(); if(GUILayout.Button(EditorGUIUtility.ObjectContent(null,MonoBehaviour).image)) DoSomething(); EditorGUILayout.EndHorizontal(); if(GUILayout.Button("Close")) this.Close(); } function DoSomething() { Debug.Log("Hello there!"); } }
// Simple Editor Script that shows the icons of Transform,
// rigidbody and GameObject in 3 buttons.

using UnityEditor; using UnityEngine;

public class ObjectContentExample : EditorWindow {

[MenuItem("Examples/ObjectContent usage")] static void Init() { ObjectContentExample window = (ObjectContentExample)GetWindow(typeof(ObjectContentExample)); window.Show(); } void OnGUI() { EditorGUILayout.PrefixLabel("Select a type:"); EditorGUILayout.BeginHorizontal(); if(GUILayout.Button(EditorGUIUtility.ObjectContent(null,typeof(Transform)).image)) DoSomething("Transform"); if(GUILayout.Button(EditorGUIUtility.ObjectContent(null,typeof(Rigidbody)).image)) DoSomething("RigidBody"); if(GUILayout.Button(EditorGUIUtility.ObjectContent(null,typeof(GameObject)).image)) DoSomething("GameObject"); EditorGUILayout.EndHorizontal(); if(GUILayout.Button("Close")) this.Close(); } private void DoSomething(string obj) { Debug.Log("Hello there " + obj + "!"); } }