Version: 5.5 (switch to 5.6b)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

EditorJsonUtility.FromJsonOverwrite

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static function FromJsonOverwrite(json: string, objectToOverwrite: object): void;
public static void FromJsonOverwrite(string json, object objectToOverwrite);

Parameters

json The JSON representation of the object.
objectToOverwrite The object to overwrite.

Description

Overwrite data in an object by reading from its JSON representation.

This is similar to [JsonUtility.FromJsonOverwrite], but it supports any engine object. The fields available are the same as are accessible via the [SerializedObject] API, or as found in the YAML-serialized form of the object.