Version: 5.5 (switch to 5.6b)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

EditorUtility.SaveFilePanel

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static function SaveFilePanel(title: string, directory: string, defaultName: string, extension: string): string;
public static string SaveFilePanel(string title, string directory, string defaultName, string extension);

Description

Displays the "save file" dialog and returns the selected path name.

See Also: OpenFilePanel function.


Save File Panel.

	// Opens a file selection dialog for a PNG file and saves a selected texture to the file.

import System.IO;

class EditorUtilitySaveFilePanel {

@MenuItem("Examples/Save Texture to file") static function Apply () {

var texture : Texture2D = Selection.activeObject as Texture2D; if (texture == null) { EditorUtility.DisplayDialog( "Select Texture", "You Must Select a Texture first!", "Ok"); return; }

var path = EditorUtility.SaveFilePanel( "Save texture as PNG", "", texture.name + ".png", "png");

if(path.Length != 0) { var pngData = texture.EncodeToPNG(); if (pngData != null) File.WriteAllBytes(path, pngData); } } }
// Opens a file selection dialog for a PNG file and saves a selected texture to the file.

using UnityEditor; using UnityEngine; using System.IO;

public class EditorUtilitySaveFilePanel : MonoBehaviour { [MenuItem("Examples/Save Texture to file")] static void Apply () { Texture2D texture = Selection.activeObject as Texture2D; if(texture == null) { EditorUtility.DisplayDialog( "Select Texture", "You Must Select a Texture first!", "Ok"); return; }

var path = EditorUtility.SaveFilePanel( "Save texture as PNG", "", texture.name + ".png", "png");

if(path.Length != 0) { var pngData = texture.EncodeToPNG(); if(pngData != null) File.WriteAllBytes(path, pngData); } } }