Version: 5.5 (switch to 5.6b)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

IUpdateSelectedHandler.OnUpdateSelected

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public function OnUpdateSelected(eventData: EventSystems.BaseEventData): void;
public void OnUpdateSelected(EventSystems.BaseEventData eventData);

Parameters

eventData Current event data.

Description

Called by the EventSystem when the object associated with this EventTrigger is updated.

#pragma strict
public class UpdateSelectedExample extends MonoBehaviour {
	public function OnUpdateSelected(data: BaseEventData) {
		Debug.Log("OnUpdateSelected called.");
	}
}
using UnityEngine;
using UnityEngine.EventSystems;

public class UpdateSelectedExample : MonoBehaviour, IUpdateSelectedHandler { public void OnUpdateSelected( BaseEventData data ) { Debug.Log( "OnUpdateSelected called." ); } }