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PointerInputModule.DeselectIfSelectionChanged

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protected function DeselectIfSelectionChanged(currentOverGo: GameObject, pointerEvent: EventSystems.BaseEventData): void;
protected void DeselectIfSelectionChanged(GameObject currentOverGo, EventSystems.BaseEventData pointerEvent);

Parameters

currentOverGo The GameObject the pointer is currently over.
pointerEvent Current event data.

Description

Deselect the current selected GameObject if the currently pointed-at GameObject is different.